Sensing instructions will activate if any ofthe sensors detects the specified element. A Split instruction triggers allfission lasers in a reactor and a Fuse instruction triggers all fusion lasers. MoreFeaturesInResNetResearch: Increase the upper limit of allowed reactor features in custom ResearchNet research puzzles.You can have up to 4 sensors, fusion lasers, fission lasers and quantum tunnels in a puzzle now.FixTelekinesis: Fixes the Telekinesis bug, which, in very specific circumstances, allows a waldo to 'hold' and manipulatea molecule without touching it.This pair of patches allows you to pick either algorithm explicitly, insteadof relying on what your. This can make the same solution have a different cycle score, or sometimes even fail, when playedon a different OS than where it was created. The Linux port, however, relieson an old version of Mono that has a different random number generation algorithm, yielding a different random sequencecompared to Windows. ForceLinuxMoleculeOrder and ForceWindowsMoleculeOrder: The game tries to make sure that every time a puzzle has randommolecule inputs, the sequence of those molecules is the same every time you start the puzzle.Please report any performance issues or unexpected results you encounter. This change will apply a different molecule matching algorithm thathopefully fixes these issues without introducing new ones. The easiest way to reproduce this is to open the 'Swapite' puzzle in ResearchNet 2-11-1:the game will accept the input molecule without any changes. The game is known to sometimes accept a molecule for output even when it doesn'tcompletely match the expected molecule. FixWrongOutput: The 'wrong output' bug is fixed.This patch replaces Bond+ with Bond- in the instruction toolbar for these reactors, soyou don't need to manually switch them to the Bond- state. DefaultDebondInDisassemblyReactors: In disassembly reactors, the Bond+ instruction is always ignored because the bonderscan only remove bonds in them.DeclassifyDefenses: Shows the normal leaderboard/histograms on defenses, both after completion and on hover on thecampaign screens, so that it's easy to see the stats.Sadly the game has no histogram data for these levels, but the friends scores are visible.As a side effect, arbitrary bonds are also allowed inreactor output notes, so this patch is a superset of AllowBondsForUnknownInNotes and you can't turn on both at the same time. Puzzle creators have been building unique puzzles like this for a while now, by editing the puzzle datamanually, but with this patch, they can do it a bit more easily.
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